DARK RED
A downloadable game for Windows
The path will lead you to Granny's cabin. It isn't very far...
But something evil lurks in the woods.
Don't step on leaves or twigs. It will hear you.
Don't keep your light on for long. It will see you.
Your heart will beat faster as it grows closer.
Crouching in nearby bushes will calm you down.
Your lantern can't stay lit forever.
It must recharge after a little while.
The forest grows dark. Red leaves fall.
Something evil lurks in the woods.
This is the path to Granny's cabin. Tread carefully.
Dark Red is a survival horror platformer, and is a retelling of the classic fairytale of Little Red Riding Hood... with a few twists.
Controls: DARK RED is played using a standard keyboard, but a mouse or trackpad is also needed for menu navigation.
Move - A/D
Jump - Spacebar
Crouch - Ctrl
F - Toggle Lantern
Shift - Sprint
Esc - Pause Menu
The "Various Humans" team:
- Levi Facione - Lead Designer (concept/sprite/environment artist, character design/animation, level design, SFX, music, voice acting, cutscenes)
- Jacob Schneider - Co-Designer (concept/sprite/environment co-artist, particle artist, logo design)
- Ryan Nowak - Programming (sprite placement/level building, hitboxes, lighting, particle systems)
- Julian Pearson - Programming (music, player movement systems, animation systems, SFX implementation)
- Ira Carter - Programming (enemy AI, obstacle programming, “fear” system, sound systems, camera systems)
Status | In development |
Platforms | Windows |
Author | Various Humans Interactive |
Genre | Platformer |
Made with | Adobe Photoshop, Unity |
Tags | 2D, Dark, Fairy Tale, Hand-drawn, Horror, Monsters, scary, Singleplayer, Survival Horror, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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This is a great game and it is relatively scary for being a smaller game. I really enjoy the game but there is little challenge in terms of platforming even though you label it as a platformer, I would think it would be cool to use the trees as platforms so it makes the game a little more dynamic, also a sense of trying to run from something would be better so you don't just stop at every bush and let the monster just dissapear, like a spreading darkness or something that deals with the monster. Also I am Jacobs cousin so yeah. Great game ;)
Show post...
nice scary 2d
Probably one of the best games to come out of IGS, and one of my personal favorites in all of my 3 yrs on campus.
Fucking amazing.
The game was a simple, but pressuring which is sweet. Love the game design; just need to improve some jump scare art/scare (also great job).